![play mega man 6 online play mega man 6 online](https://i.ytimg.com/vi/eq8twr_sAXU/maxresdefault.jpg)
The friction values seem to be clamped elsewhere in the code, which causes tag 7 (16 units) to behave the same as tag 6 (8 units) in practice.
![play mega man 6 online play mega man 6 online](https://i.987967.xyz/screenshot/55/p/21961_2dd477f95edd72fe5f99c4cbc793c25d45bffaf3.png)
There are 8 possible friction tags, 0 to 7, representing friction values from 1/16 to 16, but only tag 7, maximum friction, is ever used. One of the tile properties is how much friction should be applied when Mega Man is on the ground and changing direction or coasting to a stop. Some property values produce behavior that isn't used in any of the game's maps. BLK file along with the tile graphics, that define things such as whether the tile is solid and whether it hurts to touch. It looks like it belongs with the dials and reels of the mainframes near the end of the stage.Įach map tile has a collection of associated properties, stored in the. Tile 92 is unique to WILEY.BLK and unused. Tile 91 is the same as 4f in DYNA.BLK, and has the same anti-gravity property. (Probably half of a disappearing block animation.)
![play mega man 6 online play mega man 6 online](https://webgames.host/uploads/2016/08/mega-man-battle-network-6.jpg)
Tile 52 is the same as 5f in WILEY.BLK and 03 in VOLT.BLK (other trigger tiles with the same graphic), and graphically identical to the non-trigger tiles 5a in WILEY.BLK and c3 in VOLT.BLK. This is a false wall that you can walk through, present in Sonic Man's stage but absent from Wily's. The graphic is identical to 14 in WILEY.BLK and 13 in SONIC.BLK, but the map tile properties are different. Tile 20 is the same as 5e in SONIC.BLK, and has the same anti-gravity property. In addition, there is one tile that is unique to Wily's stage but is unused. Some of the duplicated tiles go unused here, despite being used in the earlier stages. Wily's stage duplicates many tiles from the earlier Robot Master stages. Unused tiles 55 and 59 look as if they are meant to be joined together on the ceiling, forming a kind of dome. The stairs are purely a visual effect the tiles have no collision of their own. Their ceiling counterparts 36 and 37 are used.
![play mega man 6 online play mega man 6 online](https://i.ytimg.com/vi/CtlkMIQKC44/maxresdefault.jpg)
Upward and downward stair tiles 32 and 33 are unused. VOLT.BLK has the most map tiles of any stage (216), but they are all used. Grass tiles 17, 18, and 19 are copies of 08, 09, and 0a from SECUR.BLK, but only the first is used in SONIC.BLK. Compare it to the used tile 34, for example. Unused tile 2f resembles the edge of the building at the end of the introductory stage, except that it is missing lines that represent siding. When an unused tile is similar to a used tile, the table also shows the used tile. Not all of them are used.Įach tile is shown with its 1-bit foreground/background mask.
#PLAY MEGA MAN 6 ONLINE CODE#
The program code contains an array of 12 11-byte strings that contain the correct answers, represented using the code 00=, 01= -, 02= A, 03= B.